![]() This does however happen to coincide with finding the Vault and all dem guns. As far as the plot is concerned, BL2 is very clearly not about “finding the Vault” as much as it is about getting to Jack. Whereas my best guess about the first game’s plot is that it had to do with treasure hunting, BL2 is very clearly a tale of vengeance against Jack after he tries to off the four playable characters in the prologue. Jack, masterfully voiced by Dameon Clarke, functions as antagonist, narrator, and comic relief, and plays a similar role in BL2 as Loki in the Avengers, in that you love to hate him, and he makes the mistake of giving each character a reason to despise and unite against him. From the moment the game starts, you know your enemy is a real piece of work named Handsome Jack. What was actually going on? Vault hunting, I suppose.īorderlands 2 leaps over this narrative pitfall much like you would leap over your slow friend if you were both being chased by a bear. I remember ending up in a cave, and there was a final boss that seemed like something out of the Cthulu mythos. Speaking of immediately contradicting myself, I played Borderlands plus the DLC, and I can say honestly that other than shooting and looting, I don’t know what the game was about. I’d also like to judge BL2 on its own merits, not on those of Pre Sequel or the original. Reviewing a game that is fairly new but also by no means could qualify as “retro” leaves me with space to focus on two things the big guys probably didn’t accomplish too thrillingly with their pre-release commentary: (1) a review based on, ahem, copious exposure to the subject matter, as well as a (2) Christian perspective on a game that is anything but. ![]() I was in a quandry over writing a Borderlands 2 review, on account of it being 2.5 years old and a generation behind Borderlands: The Pre Sequel! It’s not like it hasn’t been reviewed by all the big guys, or that I haven’t already played it for… *Checks Steam account* … 198 hours?! ![]() Welcome to Gearbox Software’s Borderlands 2. While aiming your precision strike against said mechs, you panic to find that your shield is being hacked away with a hatchet by a psychotic, mask-wearing midget who’s reciting awkward sexual commentary in his high-pitched voice while clearly experiencing PTSD flashbacks and threatening to eat your eyes. Meanwhile, the murderous machines continue descending like rail gun bolts from the H-shaped space station in the sky and warping in like so many pylons as flying robots zip past and pelt you with laser fire and humanoid mechs go kamikazi at you, charging up blasts that can be halted only by a zone-sensitive critical strike to their oculi from your sniper rifle. The scene is narrated by a face-meltingly awesome track that crescendos when you enter direct combat. Picture with me, if you will, heaps of concrete and rusted refuse atop an abandoned dam that has been co-opted by a by a gang of marauders whose leader’s name is “Flanksteak.” You proceed along the dam, gun(s) in hand(s), to rescue a friend, when, suddenly, murderous robots warp in like Protoss buildings in Starcraft and begin attacking everything-the marauders, you, probably some birds and other innocent fauna-and the proverbial gaping mouth of Hades opens up beneath you. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |